3d video game level design
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COURSE OVERVIEW
Design a game level to immerse your audience in
In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We'll explore how to design for game mechanics and narrative, creating level progressions that support character development and player experience.
Materials:
Maya (or equivalent), Unity
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Prerequisites:
Strong working knowledge of Maya is required; knowledge of Unity is recommended but not required
Materials:
Maya (or equivalent), Unity
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Prerequisites:
Strong working knowledge of Maya is required; knowledge of Unity is recommended but not required
Materials:
Maya (or equivalent), Unity
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Prerequisites:
Strong working knowledge of Maya is required; knowledge of Unity is recommended but not required
COURSE OVERVIEW
COURSE OVERVIEW
Instructor
Real heroes don't wear capes, they teach
Shane Canning is a veteran Level Designer at Square Enix and has been working in the game industry for twelve years. He spent 8 years at Disney Interactive where he had the opportunity to help create Disney Infinity and shipped 7 titles during his time there. Afterwards, he spent years on Marvel's Spider-Man where one of his levels was used for the Sony showcase at E3 2018. (The Raft) He is known for his exciting layouts and set pieces. Shane decided to tackle his next challenge, landing in Japan, and is now helping Square Enix on an unannounced project.
Level Design for Games
Student Gallery
STUDENT INTERVIEWS
Introduction to Level Design for Games
The Art of Level Design: Do's and Don'ts
How to Level Design: An Overview
WINTER TERM REGISTRATION
Oct 18, 2021 - Jan 31, 2022
COURSE BEGINS
January 28th
PRICING SCHEDULE
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
EMPLOYER
REIMBURSEMENT
ANIMATION GUILD
CSATTF
PAYMENT
PLAN
Gonzalo Bernal
I learned a few very useful tricks and helped me correct some bad habits acquired in my self taught period as a level designer.
Alexandre Chaves
A lot, this course is really helping me to improve myself as a Level Designer. It's totally worth it.
Alina Dreesmann
Patrick really did a good job, was flexible and tried to find solutions and help whenever he could. His input and feedback was really nice and he's super polite.
COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback
Receive personal individual feedback on all submitted assignments from the industry's best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
Flexible Learning
Learn anywhere, anytime, and at your own pace with our online courses.
Level Design for Games
BENEFITS
Need guidance?
We can help with admissions questions, portfolio review / course recommendations!
WINTER TERM REGISTRATION
Oct 18, 2021 - Jan 31, 2022
COURSE BEGINS
January 28th
3d video game level design
Source: https://www.cgmasteracademy.com/courses/46-level-design-for-games/
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